February 7, 2025 – SEGA is pleased to reveal new information about the staff you can hire in Two Point Museum, the latest game by Two Point Studios, which will be released on PlayStation®5, Xbox Series X|S, and Steam.
You will need to hire many employees to keep your museum afloat. Today, take a closer look at the positions you must fill to maintain your exhibits, clean the facilities and complete all necessary tasks.
Staff Members
Experts
- Experts are essential to the brand-new Expeditions in Two Point Museum. It wouldn’t be an exaggeration to call them the most important members of your team. They can find and restore exhibits, offer guided tours to your guests, and perform many other responsibilities! However, hire them sparingly, as these employees require the highest salaries of all staff. Your job as curator demands you to only employ as many experts as you need to dig up new exhibits and keep them in good condition.
Each Expert specialises in a particular field, and they can only analyse and restore exhibits within their area of expertise. As an example, a Prehistory Expert cannot restore Botany exhibits.
- Botany Experts: Normally, if a plant’s Health reaches 0%, the exhibit will die and need to be sold, but these employees regularly water your Botany exhibits, keeping them healthy.
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Supernatural Experts: These professionals pacify free spirits and return them to their Polterguest Rooms.
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Marine Life Experts: These personnel maintain items in your aquariums and restock food dispensers.
You can also hire Experts from various other fields!
Assistants
- Assistants handle the museum’s customer-facing facilities, including admitting guests at Ticket Booths, selling merchandise in Gift Shops and serving food in the Cafeteria. While they are the cheapest staff type to hire, that doesn’t make them any less vital. If you haven’t assigned one to each role, the museum’s profits will plummet rapidly.
Janitors
- Janitors work behind the scenes to keep the museum running. Cleaning toilets, removing litter, repairing items and putting out (literal) fires are all in a day’s work for them. Their most significant contribution is their ability to make Interactive Displays, Cargo items and more in the Workshop. Delegate their tasks wisely to guarantee the smooth operation of your museum.
- Do note that Janitors are not born with an innate knack for fighting fires. Ensure you hire a Janitor qualified in Fire-Resistance, or train one in the Training Room.
Security Guards
- Security Guards have a specific, but crucial, role in the museum: collecting money from Donation Stands and preventing crime. As a museum grows, it becomes a bigger target for the County’s criminal underworld. Only a tight security set-up can keep your exhibits safe.
- Security Guards roam the museum, in search of criminals, as part of their working routine. If they spot a criminal, they’ll expose and apprehend them. Furthermore, Security Guards with the Strolling Surveillance qualification have a higher chance of detecting criminals.
Maintaining Happiness and Training Staff
Skills
- The Training Room allows your staff to develop new skills. Staff members increase in Rank as they earn XP, periodically gaining new skill slots for a maximum of 5.
- Experts, Assistants, Janitors and Security Guards each have their own sets of skills they can learn. For example, only Experts can be trained in Survival Skills, which is required for a range of dangerous expedition locations. Select the Book Dispenser in the Training Room to schedule staff training.
Staff Happiness
- All staff have a Happiness attribute that is impacted by their other attributes (energy, food, drink, toilet comfort and environment), salary, training and situational factors such as expedition ailments. If a staff member becomes too unhappy, they will threaten to quit the museum. Usually, a pay raise can temporarily solve this; but if the staff member has a serious expedition ailment, their Happiness will be impacted until that’s resolved. A good workplace environment will raise your staff’s efficiency—and can be the difference between a museum’s success and failure.